Saturday, October 31, 2026
Friday, October 30, 2026
Wednesday, October 28, 2026
Tuesday, October 27, 2026
Monday, October 26, 2026
Sunday, October 25, 2026
New top story on Hacker News: Show HN: Hurston-1 open source TTS that speak Southern American and Afro-English
Show HN: Hurston-1 open source TTS that speak Southern American and Afro-English
6 by Gcarter08 | 1 comments on Hacker News.
Hey HN, I’m open sourcing my Hurston-1 narrowband TTS model (Apache-2.0). It is very good with American English and does especially well with Southern American and Regional African English accents. Destined AI is based in Atlanta, and I built this because I’m amazed by what AI can do, and I wanted to help introduce and welcome more people to feel comfortable using and interacting with AI. Since 2021, I’ve been collecting fully consented voice data from over 20,000 people, 1M audio recordings, and over 1,800 hrs of audio captured to date. For this model, I used a small part of the data, 136 hrs, to finetune Maya1 and expand it’s capabilities. Hurston-1 is a narrowband TTS model that focuses the output on telephone use because that is still where most of these voices will be heard. I’ve used it to support customers such as Amazon and Salesforce and generated over half-mill revenue with it. Now I’m open sourcing it to help unlock opportunities for others as well. Limitations: this model doesn’t maintain the exact same voice across prompts and doesn’t support voice cloning. For many use cases, this is fine but maybe not so - if you’re creating podcasts. This is the first release - I’m already working on the next version with improvements. I would appreciate, if anyone is interested in this space, download the model from huggingface, check it out and let me know any feedback. Also, open to connecting with others in this space as well.
6 by Gcarter08 | 1 comments on Hacker News.
Hey HN, I’m open sourcing my Hurston-1 narrowband TTS model (Apache-2.0). It is very good with American English and does especially well with Southern American and Regional African English accents. Destined AI is based in Atlanta, and I built this because I’m amazed by what AI can do, and I wanted to help introduce and welcome more people to feel comfortable using and interacting with AI. Since 2021, I’ve been collecting fully consented voice data from over 20,000 people, 1M audio recordings, and over 1,800 hrs of audio captured to date. For this model, I used a small part of the data, 136 hrs, to finetune Maya1 and expand it’s capabilities. Hurston-1 is a narrowband TTS model that focuses the output on telephone use because that is still where most of these voices will be heard. I’ve used it to support customers such as Amazon and Salesforce and generated over half-mill revenue with it. Now I’m open sourcing it to help unlock opportunities for others as well. Limitations: this model doesn’t maintain the exact same voice across prompts and doesn’t support voice cloning. For many use cases, this is fine but maybe not so - if you’re creating podcasts. This is the first release - I’m already working on the next version with improvements. I would appreciate, if anyone is interested in this space, download the model from huggingface, check it out and let me know any feedback. Also, open to connecting with others in this space as well.
Saturday, October 24, 2026
Friday, October 23, 2026
Thursday, October 22, 2026
Wednesday, October 21, 2026
New top story on Hacker News: Show HN: I told people I'm a convicted felon after 20 years of hiding it
Show HN: I told people I'm a convicted felon after 20 years of hiding it
19 by buf | 1 comments on Hacker News.
Hi there. I was engineer number 3 at Eventbrite and founding engineer at Reforge. I've created a dozen or so startups myself and have worked in many others, like Instacart. All this time, no one knew that I was a convicted felon. It wasn't exactly a topic that came up, but it was certainly something that I never brought up. When you're a convicted felon, people look at you as if you are tainted. I was unable to rent apartments in San Francisco. I was unable to get a job directly after being released from prison. It's funny because when you owe the state $17,000 in restitution and you can't get a job, people become extremely desperate. And that desperation can easily put you right back into prison. So I went from homeless person at age 19 to 7-figures about 10 years later. I retired at age 38. What I'm doing now is writing an autobiography. The main theme of it is hope. And I want to make sure that people know about it. They don't necessarily have to be interested in it, but if people know about what it's like sleeping in a car believing that one day you will travel the world and then actually doing it, then I think I've accomplished my task in writing this book. If you're interested, please let me know.
19 by buf | 1 comments on Hacker News.
Hi there. I was engineer number 3 at Eventbrite and founding engineer at Reforge. I've created a dozen or so startups myself and have worked in many others, like Instacart. All this time, no one knew that I was a convicted felon. It wasn't exactly a topic that came up, but it was certainly something that I never brought up. When you're a convicted felon, people look at you as if you are tainted. I was unable to rent apartments in San Francisco. I was unable to get a job directly after being released from prison. It's funny because when you owe the state $17,000 in restitution and you can't get a job, people become extremely desperate. And that desperation can easily put you right back into prison. So I went from homeless person at age 19 to 7-figures about 10 years later. I retired at age 38. What I'm doing now is writing an autobiography. The main theme of it is hope. And I want to make sure that people know about it. They don't necessarily have to be interested in it, but if people know about what it's like sleeping in a car believing that one day you will travel the world and then actually doing it, then I think I've accomplished my task in writing this book. If you're interested, please let me know.
Tuesday, October 20, 2026
Monday, October 19, 2026
Sunday, October 18, 2026
Saturday, October 17, 2026
Friday, October 16, 2026
Thursday, October 15, 2026
Wednesday, October 14, 2026
Tuesday, October 13, 2026
New top story on Hacker News: Show HN: Deslop – Oxlint rules for AI-generated TypeScript
Show HN: Deslop – Oxlint rules for AI-generated TypeScript
5 by maharshi365 | 0 comments on Hacker News.
Catches unsafe types, duplicate code, and low-value tests.
5 by maharshi365 | 0 comments on Hacker News.
Catches unsafe types, duplicate code, and low-value tests.
Monday, October 12, 2026
Sunday, October 11, 2026
Saturday, October 10, 2026
Friday, October 9, 2026
Thursday, October 8, 2026
Wednesday, October 7, 2026
Tuesday, October 6, 2026
Monday, October 5, 2026
Sunday, October 4, 2026
Saturday, October 3, 2026
New top story on Hacker News: Show HN: Our space game has a built-in RISC-V emulator that runs Linux
Show HN: Our space game has a built-in RISC-V emulator that runs Linux
31 by nor-and-or-not | 10 comments on Hacker News.
(Edit: original URL was https://againstallodds.games/ , but we've switched it to https://againstallodds.games/blog/2026/10/03/our-risc-v-emul... in response to user requests for explanation.) We're a tiny indie studio, all with a background in the demoscene and for about 3 years now we're developing a space planet terraforming game called SEEDS - Echoes Beneath the Sands. Our protagonist Naxiah is stranded on a small, desolated planet. You're working for an intergalactic distributor of seeds and terraforming equipment, to kickstart new planets in far away galaxies. You must deliver seeds and utilities to an unchartered region, but on your way, you crash on a small planet. Luckily, you have some equipment with you in the ship, so you're able to spawn a base and survive. But for how long? And is the planet really deserted..? :) Well, of course not, there are aliens and other space creatures. And of course, there's ROBO RB-23, which accompanies your adventure. The game is written in Object Pascal and uses our own game engine PasVulkan, our own physics engine, as well as our own RISC-V 64-bit emulator PasRISCV. We love to build stuff, a lot of these things are FOSS. The emulator is quite complete (even with RVV, but that's way too slow emulated to be useful) and runs a stock kernel (6.18.3 as of today). We're using Alpine Linux for our base distribution. All our in-game programs to interact with the planet are native RISC-V Linux programs. We also have our own (free and open source) scripting language POCA (class and prototyped based, JS/Lua inspired, which makes it quite easy for us to script things like HUD, animal behaviour, our story flow graph, etc. We have most of the wiring ready for players to be able to program and reshape and populate the whole planet in automation, although it's not our primary concept for the game (building stuff by hand, making the planet beautiful is also fun). As it's a normal Linux system, you'll be able to use Ruby, Python, or even Rust, C, C++, and Go to change and automate your world. We're also thinking of making a bunch of small games which you can play inside the game, in the base on a computer, on an arcade machine, or in the spaceship. And of course, it also runs DOOM. We already prototyped a small 2D space shooter and a small arcade game, both playable within the game. We also feature a table with hologram games to be played, e.g. chess and a certain block game. We also plan to make this hologram game engine available from the computer, which means, you'll even be able to program own hologram style games. We generally want to make the in-game computer more hackable in future, so that people can create and share their own little games. Currently, it's only a sandbox game (with beginnings of automation), to build stuff with our pre-made items. You can also assemble these to other, ready-made and shareable bigger items. This is the foundation for us to further develop survival and complete our story mode. Our game is still under active development, and we finally got our Steam page ready. We have tons of other things planned, but right now, it's more about polishing and quality for the Early Access. You can watch some videos and screenshots on our website. And we'd love to read your thoughts about his. It has been quite a ride, so far..
31 by nor-and-or-not | 10 comments on Hacker News.
(Edit: original URL was https://againstallodds.games/ , but we've switched it to https://againstallodds.games/blog/2026/10/03/our-risc-v-emul... in response to user requests for explanation.) We're a tiny indie studio, all with a background in the demoscene and for about 3 years now we're developing a space planet terraforming game called SEEDS - Echoes Beneath the Sands. Our protagonist Naxiah is stranded on a small, desolated planet. You're working for an intergalactic distributor of seeds and terraforming equipment, to kickstart new planets in far away galaxies. You must deliver seeds and utilities to an unchartered region, but on your way, you crash on a small planet. Luckily, you have some equipment with you in the ship, so you're able to spawn a base and survive. But for how long? And is the planet really deserted..? :) Well, of course not, there are aliens and other space creatures. And of course, there's ROBO RB-23, which accompanies your adventure. The game is written in Object Pascal and uses our own game engine PasVulkan, our own physics engine, as well as our own RISC-V 64-bit emulator PasRISCV. We love to build stuff, a lot of these things are FOSS. The emulator is quite complete (even with RVV, but that's way too slow emulated to be useful) and runs a stock kernel (6.18.3 as of today). We're using Alpine Linux for our base distribution. All our in-game programs to interact with the planet are native RISC-V Linux programs. We also have our own (free and open source) scripting language POCA (class and prototyped based, JS/Lua inspired, which makes it quite easy for us to script things like HUD, animal behaviour, our story flow graph, etc. We have most of the wiring ready for players to be able to program and reshape and populate the whole planet in automation, although it's not our primary concept for the game (building stuff by hand, making the planet beautiful is also fun). As it's a normal Linux system, you'll be able to use Ruby, Python, or even Rust, C, C++, and Go to change and automate your world. We're also thinking of making a bunch of small games which you can play inside the game, in the base on a computer, on an arcade machine, or in the spaceship. And of course, it also runs DOOM. We already prototyped a small 2D space shooter and a small arcade game, both playable within the game. We also feature a table with hologram games to be played, e.g. chess and a certain block game. We also plan to make this hologram game engine available from the computer, which means, you'll even be able to program own hologram style games. We generally want to make the in-game computer more hackable in future, so that people can create and share their own little games. Currently, it's only a sandbox game (with beginnings of automation), to build stuff with our pre-made items. You can also assemble these to other, ready-made and shareable bigger items. This is the foundation for us to further develop survival and complete our story mode. Our game is still under active development, and we finally got our Steam page ready. We have tons of other things planned, but right now, it's more about polishing and quality for the Early Access. You can watch some videos and screenshots on our website. And we'd love to read your thoughts about his. It has been quite a ride, so far..
Friday, October 2, 2026
New top story on Hacker News: Mike Tomlin spent 12 years building a Minecraft city
Mike Tomlin spent 12 years building a Minecraft city
37 by CoryOndrejka | 3 comments on Hacker News.
https://ift.tt/o7CsbWF https://www.youtube.com/watch?v=_h_pQ1-5iQg https://ift.tt/GRTLt2E...
37 by CoryOndrejka | 3 comments on Hacker News.
https://ift.tt/o7CsbWF https://www.youtube.com/watch?v=_h_pQ1-5iQg https://ift.tt/GRTLt2E...