Sunday, March 22, 2026
Saturday, March 21, 2026
New top story on Hacker News: How BYD got EV chargers to work almost as fast as gas pumps
How BYD got EV chargers to work almost as fast as gas pumps
65 by Brajeshwar | 95 comments on Hacker News.
https://ift.tt/MS382GL
65 by Brajeshwar | 95 comments on Hacker News.
https://ift.tt/MS382GL
Friday, March 20, 2026
Thursday, March 19, 2026
Wednesday, March 18, 2026
New top story on Hacker News: Show HN: I built 48 lightweight SVG backgrounds you can copy/paste
Show HN: I built 48 lightweight SVG backgrounds you can copy/paste
13 by visiwig | 7 comments on Hacker News.
13 by visiwig | 7 comments on Hacker News.
New top story on Hacker News: Spotify playing ads for paid subscribers
Spotify playing ads for paid subscribers
37 by IncandescentGas | 31 comments on Hacker News.
Spotify forcing me to hear a bunch of ads on the desktop client today. I'm a paid subscriber. Seems widespread, the spotify subreddit is actively removing discussion of the problem
37 by IncandescentGas | 31 comments on Hacker News.
Spotify forcing me to hear a bunch of ads on the desktop client today. I'm a paid subscriber. Seems widespread, the spotify subreddit is actively removing discussion of the problem
Tuesday, March 17, 2026
Monday, March 16, 2026
New top story on Hacker News: Show HN: Claude Code skills that build complete Godot games
Show HN: Claude Code skills that build complete Godot games
27 by htdt | 10 comments on Hacker News.
I’ve been working on this for about a year through four major rewrites. Godogen is a pipeline that takes a text prompt, designs the architecture, generates 2D/3D assets, writes the GDScript, and tests it visually. The output is a complete, playable Godot 4 project. Getting LLMs to reliably generate functional games required solving three specific engineering bottlenecks: 1. The Training Data Scarcity: LLMs barely know GDScript. It has ~850 classes and a Python-like syntax that will happily let a model hallucinate Python idioms that fail to compile. To fix this, I built a custom reference system: a hand-written language spec, full API docs converted from Godot's XML source, and a quirks database for engine behaviors you can't learn from docs alone. Because 850 classes blow up the context window, the agent lazy-loads only the specific APIs it needs at runtime. 2. The Build-Time vs. Runtime State: Scenes are generated by headless scripts that build the node graph in memory and serialize it to .tscn files. This avoids the fragility of hand-editing Godot's serialization format. But it means certain engine features (like `@onready` or signal connections) aren't available at build time—they only exist when the game actually runs. Teaching the model which APIs are available at which phase — and that every node needs its owner set correctly or it silently vanishes on save — took careful prompting but paid off. 3. The Evaluation Loop: A coding agent is inherently biased toward its own output. To stop it from cheating, a separate Gemini Flash agent acts as visual QA. It sees only the rendered screenshots from the running engine—no code—and compares them against a generated reference image. It catches the visual bugs text analysis misses: z-fighting, floating objects, physics explosions, and grid-like placements that should be organic. Architecturally, it runs as two Claude Code skills: an orchestrator that plans the pipeline, and a task executor that implements each piece in a `context: fork` window so mistakes and state don't accumulate. Everything is open source: https://ift.tt/DQCKVoW Demo video (real games, not cherry-picked screenshots): https://youtu.be/eUz19GROIpY Blog post with the full story (all the wrong turns) coming soon. Happy to answer questions.
27 by htdt | 10 comments on Hacker News.
I’ve been working on this for about a year through four major rewrites. Godogen is a pipeline that takes a text prompt, designs the architecture, generates 2D/3D assets, writes the GDScript, and tests it visually. The output is a complete, playable Godot 4 project. Getting LLMs to reliably generate functional games required solving three specific engineering bottlenecks: 1. The Training Data Scarcity: LLMs barely know GDScript. It has ~850 classes and a Python-like syntax that will happily let a model hallucinate Python idioms that fail to compile. To fix this, I built a custom reference system: a hand-written language spec, full API docs converted from Godot's XML source, and a quirks database for engine behaviors you can't learn from docs alone. Because 850 classes blow up the context window, the agent lazy-loads only the specific APIs it needs at runtime. 2. The Build-Time vs. Runtime State: Scenes are generated by headless scripts that build the node graph in memory and serialize it to .tscn files. This avoids the fragility of hand-editing Godot's serialization format. But it means certain engine features (like `@onready` or signal connections) aren't available at build time—they only exist when the game actually runs. Teaching the model which APIs are available at which phase — and that every node needs its owner set correctly or it silently vanishes on save — took careful prompting but paid off. 3. The Evaluation Loop: A coding agent is inherently biased toward its own output. To stop it from cheating, a separate Gemini Flash agent acts as visual QA. It sees only the rendered screenshots from the running engine—no code—and compares them against a generated reference image. It catches the visual bugs text analysis misses: z-fighting, floating objects, physics explosions, and grid-like placements that should be organic. Architecturally, it runs as two Claude Code skills: an orchestrator that plans the pipeline, and a task executor that implements each piece in a `context: fork` window so mistakes and state don't accumulate. Everything is open source: https://ift.tt/DQCKVoW Demo video (real games, not cherry-picked screenshots): https://youtu.be/eUz19GROIpY Blog post with the full story (all the wrong turns) coming soon. Happy to answer questions.
Sunday, March 15, 2026
New top story on Hacker News: Ask HN: How is AI-assisted coding going for you professionally?
Ask HN: How is AI-assisted coding going for you professionally?
61 by svara | 75 comments on Hacker News.
Comment sections on AI threads tend to split into "we're all cooked" and "AI is useless." I'd like to cut through the noise and learn what's actually working and what isn't, from concrete experience. If you've recently used AI tools for professional coding work, tell us about it. What tools did you use? What worked well and why? What challenges did you hit, and how (if at all) did you solve them? Please share enough context (stack, project type, team size, experience level) for others to learn from your experience. The goal is to build a grounded picture of where AI-assisted development actually stands in March 2026, without the hot air.
61 by svara | 75 comments on Hacker News.
Comment sections on AI threads tend to split into "we're all cooked" and "AI is useless." I'd like to cut through the noise and learn what's actually working and what isn't, from concrete experience. If you've recently used AI tools for professional coding work, tell us about it. What tools did you use? What worked well and why? What challenges did you hit, and how (if at all) did you solve them? Please share enough context (stack, project type, team size, experience level) for others to learn from your experience. The goal is to build a grounded picture of where AI-assisted development actually stands in March 2026, without the hot air.
Saturday, March 14, 2026
Friday, March 13, 2026
New top story on Hacker News: Coding after coders: The end of computer programming as we know it
Coding after coders: The end of computer programming as we know it
58 by angst | 25 comments on Hacker News.
58 by angst | 25 comments on Hacker News.
New top story on Hacker News: John Carmack about open source and anti-AI activists
John Carmack about open source and anti-AI activists
73 by tzury | 58 comments on Hacker News.
https://ift.tt/2pzsBU8
73 by tzury | 58 comments on Hacker News.
https://ift.tt/2pzsBU8
Thursday, March 12, 2026
New top story on Hacker News: 'AI is African intelligence': The workers who train AI are fighting back
'AI is African intelligence': The workers who train AI are fighting back
6 by beepbooptheory | 1 comments on Hacker News.
https://ift.tt/Co8svWj
6 by beepbooptheory | 1 comments on Hacker News.
https://ift.tt/Co8svWj
Wednesday, March 11, 2026
Tuesday, March 10, 2026
New top story on Hacker News: Yann LeCun raises $1B to build AI that understands the physical world
Yann LeCun raises $1B to build AI that understands the physical world
99 by helloplanets | 245 comments on Hacker News.
https://ift.tt/ftjrBG9... https://ift.tt/yL0qAFu... ( https://ift.tt/ufe1QVa )
99 by helloplanets | 245 comments on Hacker News.
https://ift.tt/ftjrBG9... https://ift.tt/yL0qAFu... ( https://ift.tt/ufe1QVa )